Video+Game+Critique


 * Video Game Critique **
 * //Overview // ||||||  //Description //  ||
 * Title |||||| DreamBox Learning ||
 * Concept |||||| Students work individually on math concepts that help to develop conceptual understanding, computational fluency, and problem-solving ability. ||
 * Learning Objectives

 //(explicit or implicit)// |||||| To become proficient in various math concepts which are developmentally appropriate for each student. ||
 * Assessment

 //(explicit or implicit)// |||||| Students choose a math concept to work on that is skill appropriate. When they have become proficient in the concept, the program puts a ribbon on the concept to show the student “completed” the concept. Those concepts that they are sill working on say “in progress” and the concepts they are ready to try say “open”. Teachers are able to see each student’s progress on each concept. ||
 * Content

 //(explicit or implicit)// |||||| An assortment of math concepts from addition to fractions and more. ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Values & Skills //(explicit or implicit)// |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Math skills, fluency, problem-solving, enrichment, intervention ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Game Method/Style |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Educational math game ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Audience |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Students, teachers, math coaches, administrators ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Platform |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Online computer ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Publisher |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">DreamBox Learning ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Developer |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Group of highly certified educators ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Release Date |||||| <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">2009 ||
 * //<span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Design Aspects // ||  //<span style="font-family: 'Times New Roman',serif; font-size: 12pt;">High //  ||  //<span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Average //  ||  //<span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Low //  ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Graphics & Sound || <span style="font-family: 'Times New Roman',serif; font-size: 12pt;"> X ||  ||   ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Playability || <span style="font-family: 'Times New Roman',serif; font-size: 12pt;"> X ||  ||   ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Entertainment || <span style="font-family: 'Times New Roman',serif; font-size: 12pt;"> X ||  ||   ||
 * <span style="font-family: 'Times New Roman',serif; font-size: 12pt;">Replay Value ||  || <span style="font-family: 'Times New Roman',serif; font-size: 12pt;"> X ||   ||

<span style="font-family: 'Times New Roman',serif;">The above criteria were adapted from: Rice, 2007; Oblinger, 2006, and Game Informer Magazine